World Domination System Wiki
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Cultivation Levels[]

Rank Levels Chapters LifeSpan Age
Fighter Mage
Human Level Amateur Human Level 1 Skipped 51 100 Years 12-13
Level 2 Skipped -
Level 3 -
Eminent Human Level 4 68 16
Level 5 146
Level 6 169
Exalted Human Level 7 199 17
Level 8 402 18
Level 9 403
Warrior Level Amateur Warrior Level 1 410 300 Years
Level 2 Skipped
Level 3
Eminent Warrior Level 4
Level 5
Level 6
Exalted Warrior Level 7
Level 8
Level 9 471
Champion Level Amateur Champion Level 1 707 725 900

Years

Level 2 Skipped
Level 3
Eminent Champion Level 4
Level 5
Level 6
Exalted Champion Level 7
Level 8
Level 9 891
Hero Level Amateur Hero Level 1 1146
Level 2
Level 3
Eminent Hero Level 4
Level 5
Level 6
Exalted Hero Level 7
Level 8
Level 9

Champion Path:[]

World Domination Champion Path[]

First ability - Dominate the World: The World resonates with the possessor of this Path in the presence of those with aligned wills to directly find the counter-abilities of an opponent. World also directly casts the counter-ability. In absence of aligned wills, the latter does not happen. Only information regarding counter-ability is given to host, with indications that can be used by system to create counter spell.

Limitations:

1. Resonance cannot be maintained for a long time, as it is extremely stressing on the host. At present, the safe time limit is 30 seconds. This limit will increase with increase in Mage level of host.

2. Requires considerable presence of allies for full effects to be shown.

3. If opponent is already aware of counter-abilities and has countermeasures to oppose them, it will be up to the host to adapt to the situation and best use the World.

Second ability - "Fight in my name, and the World shall be yours": Allows host to empower those with aligned wills through the World. Targets directly have their abilities amplified, and information regarding counter-abilities is sent to them. Counter-abilities must be deployed by the targets, themselves. Factor of amplification depends on availability of followers. Host can also receive data from empowered allies such as vision, etc.

Limitations:

1. If counter-ability is too complex, target ally might be unable to make use of it.

2. If too few followers are present, amplification is low.

3. Both abilities cannot be used at the same time, so there is a chance of host being vulnerable when this ability is deployed.

4. There is a limit to the number of allies that can be empowered. Present limit: 10. Limit will increase with increase in host's mage level. 

Hero Path:[]

[Breakthrough to Hero realm successful. Analyzing path. Energy absorption has been amplified using Godnet.

Path analysis complete.

Name given by Cognition Module: Worldheir.

Worldheir: When the user of this path acts for the Will of the World he is joined with, all Energy reserves of the World will be available to be deployed. Any wish of the user can be made true using the Will. The Will willingly acts to fulfill each and every whim of the user, thereby not requiring intervention on user's side to establish method to carry out the wish.

Advantages:

-Power only restricted to power of the world, hence effectively crossing the Hero realm in terms of strength.

-If conviction is strong enough, reduces brunt of processing required to act, effectively turning user in a proverbial god

-Power boost can be applied to both magic and fighter paths, allowing user to use the next level of their abilities in battle

-Power not restricted to presence of people, as was the case in host's Champion Path

Disadvantages:

-Extremely high level of conviction required to achieve the state of oneness needed to use the path

-Acting without conviction will cause serious backlash

-If power is used without care, Will of the World can exceed limits and dry up a continent

-If consciousness of user is not necessarily strong, power can corrupt and consume the mind of the user.

Abbreviations :[]

PAM: Phenomena Analysis Module

SAT: System Absorption Technique

CT: Combat Techniques

N M AL: National Magic Academy of Lanthanor

ETC: Energized Training Chamber

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